Tactical Map & Measurements Guide — Iron Nest Wiki
How the IRON NEST tactical map works: the 20×10 grid and sub-grid coordinate system, map tokens, colored pencils, the drafting compass, and how to measure bearing and range.
Launch Version / Updated: August 6, 2026
The tactical map table is the heart of the Iron Nest. It is your only window onto the battlefield — you never see the targets, only their plotted positions. Understanding the grid, the tokens and the measurement tools is the difference between a clean kill and twenty minutes of wasted shells.
The Grid System
The map is a 20×10 grid of large cells, referenced like a spreadsheet:
- Columns run A–T, left to right
- Rows run 1–10, bottom to top (row 1 is the bottom)
- A cell is referenced by column then row, e.g. K5, R8, F10
Each large cell is divided into its own 10×10 sub-grid:
- Sub-cell coordinates start at 0, not 1 (e.g. 0:4, 9:0)
- A full coordinate combines both systems: F10 8:0 or I7 2:4
One full grid square is 1000×1000 meters; one sub-grid square is 100×100 meters. Place your tokens as close to the correct sub-cell as possible — small early errors throw off everything after them.
Map Tokens
| Token | Purpose |
|---|---|
| Iron Nest token | Marks your own position. Place it first — every calculation depends on it. Re-verify it after any emergency relocation. |
| Blue number tokens (1–4) | Mark spotter / observation asset locations |
| Green letter tokens (A–C) | Mark reference points on the map |
| Red number tokens (1–8) | Mark confirmed enemy targets |
| Red skull token | Confirms an enemy kill — place it when the radio reports impact |
| Blue skull token | Indicates you hit a friendly unit (friendly fire) |
Loose nuts and bolts on the map table can be moved and used as improvised markers for temporary notes.
Measurement Tools
The map table has three pencils and a compass:
| Tool | Behavior |
|---|---|
| Red pencil | Draws lines AND calculates bearing/range, copying the result to your clipboard. Use for final firing solutions. |
| Yellow pencil | Also calculates bearing/range but does NOT save to clipboard. Use for planning, scouting and triangulation drafts. |
| White pencil | Draws lines only, no measurements. Use for organization and map notes. |
| Drafting compass | Draws circles of a chosen radius around a center point. Use for distance-based target location. |
The game displays bearing and distance in real time while you draw — no manual math required.
Measuring a Firing Solution
The standard sequence for any confirmed target:
- Place known positions first — the Iron Nest (from the High Command brief), your spotters (e.g. "Spotter 1 — N5 4:0"), and any reference points.
- Pinpoint the target using spotter data (see the targeting guide for full triangulation methods).
- Draw a direct line from the Iron Nest's sub-cell to the target's sub-cell with the red pencil. The displayed bearing and range are the only values you need — they are copied to your clipboard automatically.
- Delete extra measurement lines (right-click) so old notes don't confuse the next solution.
Map Hygiene Rules
- Mark all enemy artillery before your first shot. Firing the first shell starts the counter-battery timer — you will not get a second chance to quietly plot the batteries. See the counter-battery guide.
- Place tokens exactly, not approximately. A token a few sub-cells off is a firing solution a few hundred meters off.
- Clean up after relocations. The Iron Nest moves; old plotting lines anchored to the previous position must be erased.
- Verify your own position matches your actual location after any emergency move — the map does not update itself.
Common Map Mistakes
| Mistake | Result |
|---|---|
| Placing the Iron Nest token late or wrong | Every bearing and range is shifted — misses by hundreds of meters |
| Using the yellow pencil for the final solution | Correct numbers, but nothing copied to the clipboard |
| Leaving old red-pencil lines on the map | The next drawing snaps to stale reference points |
| Reading sub-grid coordinates as 1-based | Targets plotted one sub-cell off — the #1 cause of "near miss" shots |
The map is a tool of discipline: place, plot, draw, fire, clean. Master the routine and the machine does the rest.